Vol. 27 No. 1 (2024): Anno XXVII, 1-2024
Articles

L’immaginario storico promosso dai videogiochi: un’opportunità in chiave didattica

Domenico Francesco Antonio Elia
Ricercatore di Storia della Pedagogia – Università degli Studi “A.Moro” di Bari

Published 2024-07-24

Keywords

  • Age of Empires,
  • History,
  • Videogame,
  • History education,
  • Imaginary

How to Cite

Elia, D. F. A. (2024). L’immaginario storico promosso dai videogiochi: un’opportunità in chiave didattica. Studi Sulla Formazione/Open Journal of Education, 27(1), 91–102. https://doi.org/10.36253/ssf-15220

Abstract

The paper aims at discussing how historical knowledge is transmitted in the videogame series “Age of Empires”. Charsky&Mims (2008) suggested that students, at the end of the videogame activity, compare the information gathered with that provided by historical accounts to discover hidden game mechanics. The author argues that, in a perspective of history education through game-based learning (Delgado-Algarra 2020) “Age of Empires” enables the gamer to discover the past in a relatively short time, moving around easily (Brusa, 2022, 75).

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