Published 2023-12-23
Keywords
- Adult Computer Games,
- Fictoromance,
- Intimacy,
- Intimate Scripts,
- Japanese Game Studies
Copyright (c) 2023 Luca Bruno
This work is licensed under a Creative Commons Attribution 4.0 International License.
Abstract
Japanese Adult Computer Games engage players in immersive narrative experiences centred on intimate interactions with anime-manga characters. Within these games, players are encouraged to develop parasocial phenomena as an integral aspect of the gameplay loop. The language employed during character interactions plays a pivotal role in shaping these parasocial phenomena, establishing specific roles, expectations, and the potential for their confirmation or subversion. This paper examines the systems of stylized character idiolects typical of anime-manga media – referred to as yakuwarigo by Kinsui 2017, 2003 – and explores how these linguistic elements embed gendered roles in the women-oriented video game Kioku no Dizorubu.