Vol 16, No 1 (2023): Going Virtual – But How? Mapping Virtualities in Contemporary Technoculture

Issue Description

In recent years, Virtual Reality (a term coined by Jaron Lanier in the late Eighties of the last century) has become widely employed in different fields: from education to healthcare, from the military to professional training, from architecture to urban design, art production and display. First, the spread of this technology has promoted a revival of the notion of “virtuality”.

At the same time, however, it has induced a focus on a specific understanding of this notion (the technology-related one), which does not exhaust the broad historical and semantic spectrum of the virtual itself. What is more, despite such focus, the discourses around the virtual suffer from conceptual vagueness. This has been clearly shown during the Covid-19 pandemic, when “virtual” has become a buzzword for as diverse experiences as webinars, video calls, distance learning, and any sort of online interaction. At the end of the day, the virtual collapses onto the loose, and philosophically less pregnant, notion of “digital”. Given this scenario, it is urgent to shed light on the many “virtualities” underlying the currently widespread yet ambiguous notion of “virtual”.

Since the second half of the 20th century, the virtual has represented a major issue for the debate around the phenomenon of derealisation, which has variously engaged French thinkers (among which Gilles Deleuze, Jean Baudrillard, Paul Virilio, Pierre Lévy, Philippe Quéau) who explored the ontological relationship between virtuality and reality from different perspectives.

On its side, the subjective experience of the virtual has also been addressed from phenomenological and aesthetic perspectives. As for the former, Lambert Wiesing in Artificial Presence (Stanford University Press, 2010) has worked on how new media affect the traditional interpretation of the relationship between perception, image consciousness, and phantasy. As for the aesthetic approach, Grant Tavinor (in The Aesthetics of VirtualReality, Routledge 2022) has proposed to think of virtualisation in terms of remediation, i.e.a transformative process through which something maintains its function, while being instantiated in a non-customary way.

In the context of analytic philosophy, the ontological implications of virtual entities have been at the core of the discussion triggered by David Chalmers in relation to the nature of the virtual worlds, of the objects in them, and of the actions that can be performed in them.Should we define them as unreal, or should we rather speak of a different form of reality?In the latter case, what about the perception of (immersive) virtual worlds? And how isVirtual Reality to be interpreted in relation to different, yet associated technologies such asAugmented, Mixed, and Cross Reality, which articulate in as many different ways the interplay between the real and the virtual?

Given all the above, it is evident that the contemporary technologies of Virtual Reality, while posing stimulating questions to the philosophical reflection, are far from accounting for the conceptual richness of the notion of the virtual, which is in need of an in-depth critical examination.

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Table of Contents

Monographica

Virtuality and immanence in Deleuze and Merleau-Ponty
Andrea Colombo, Floriana Ferro
7-16
DOI: https://doi.org/10.36253/Aisthesis-14203
Is the virtual of virtual technologies the Deleuzian virtual?
Francesca Perotto
17-25
DOI: https://doi.org/10.36253/Aisthesis-13957
Towards an ontology of virtual environments: A critical account
Nicolas Bilchi
27-36
DOI: https://doi.org/10.36253/Aisthesis-14306
Aesthetic perspectives on interactive art and Text-to-Image technologies (TTI)
Lorenzo Manera
37-47
DOI: https://doi.org/10.36253/Aisthesis-13954
Virtual Immersivity: some semiotic issues
Ilaria Ventura Bordenca
49-59
DOI: https://doi.org/10.36253/Aisthesis-14313
Virtuality+: The physical body in virtual reality and the path toward augmented virtuality
Philippe Bédard
61-72
DOI: https://doi.org/10.36253/Aisthesis-13949
Intercorporeality in virtuality: the encounter with a phantom other
Ariela Battán Horenstein, María Clara Garavito, Veronica Cohen
73-83
DOI: https://doi.org/10.36253/Aisthesis-14362
Lost in communication: The relationship between hikikomori and virtual reality in Japanese anime
Mariapaola Della Chiara
85-93
DOI: https://doi.org/10.36253/Aisthesis-14363
Virtual Domes. Utopian architecture at the dawn of Virtual Reality
Margherita Fontana
95-103
DOI: https://doi.org/10.36253/Aisthesis-14374
Cinematic street art? Exploring the limits of the philosophy of street art
Logan Canada-Johnson
105-115
DOI: https://doi.org/10.36253/Aisthesis-13862

Focus

Evolution and palaeoanthropology in Hans Blumenberg’s Nachlaß
Josefa Ros Velasco
117-132
DOI: https://doi.org/10.36253/Aisthesis-13641
The three faces of irony in the myth of the “end” of a myth. Hans Blumenberg as a reader of Kafka’s Prometheus
Antonio Valentini
133-145
DOI: https://doi.org/10.36253/Aisthesis-13684

Varia

The Grand Style. Encountering elderly influencers
Maja Jerrentrup
147-158
DOI: https://doi.org/10.36253/Aisthesis-14379
Fetish of sneakers and youth lifestyle simulation representation in Indonesia
Joni Agung Sudarmanto, Pujiyanto
159-168
DOI: https://doi.org/10.36253/Aisthesis-14033
Understanding drawing in all its forms: a journey through the recent aesthetic commitment to the public, social and political
Ramon Blanco-Barrera
169-179
DOI: https://doi.org/10.36253/Aisthesis-13659
Aesthetic appeal and utility of Vedic mathematics: An introduction
Laura Aimo
181-190
DOI: https://doi.org/10.36253/Aisthesis-14287

Notes

Note & Recensioni
191-198
DOI: https://doi.org/10.36253/Aisthesis-1004
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